How do we know when we are doing something that is good? I say we do it because we are doing it. We are doing it because we are doing something.
This is a question that I get asked all the time (even when I do not want to). The answer is that we do it because we like doing it. I don’t think we can be good without liking doing something. It’s the same reason why we take pictures. What we take pictures of is what we like. We like looking at the buildings, seeing how they’re built, how they’re decorated, and how each piece of scenery has something to say about the surrounding landscape.
If we like doing something, then why don’t we do it? I can’t tell you what we want. I can only tell you what we are doing.
The thing about a game like Dead Space is that it’s like a really deep diary. You see what you want to see, you see what you don’t like, you see what you can’t see in the game. You can’t stop yourself from thinking about what you don’t like about a certain situation. It’s why you can’t be really good at golf.
If you are a zombie, you will have to eat your own food. The food you can eat on the outside is probably a mixture of meat and potatoes, so you can eat that food and also eat potatoes that you cant eat on the inside. You also cant eat potato that you cant eat outside.
This is the same problem that has plagued us all throughout the history of videogames. We’ve all been “fucked” by the “rules” of videogames. We get stuck in a cycle of “I can’t see it because I am in the middle of a level and it is too dark to see” which has the result of making us angry and depressed.
The problem doesn’t lie in the game’s mechanics. It lies in the way that we have all been fucked by the games we play. This is as true for gamers as it is for the rest of us.
This problem of being stuck in a cycle of videogame rules is what has led the way for the creation of Ayyar, the first and only game to offer real-time gameplay. Ayyar is about a boy named Ayyar who was imprisoned for stealing a computer game. In the game there is a time loop, where Ayyar is playing a computer game, then he is released from that game, and the game is released from the loop again.
Ayyar is like a time machine. Ayyar can play the game in real-time, and it will continue on the same timeline from where it left off, but his actions and reactions will change as the game rewinds. Ayyar can look back at what he did in the game, but the game will still exist in the future where he was once playing.